Having finished my work with SketchUp, this week has seen a shift to Autodesk’s 3Ds Max, and Maya programs. And really, after SketchUp, they could not be more different.
In my opinion, Maya looks far more….shall we say….terrifying, but that could also be because with a background far more involved in the architecture side of things than animation, I’m somewhat comfortable with at least the basics of 3Ds Max, and of Autodesk’s CAD programs in general.
To me, Maya is an imposing black screen filled with channel boxes and toolbars,
and the sheer fact that despite technically knowing how to rig an animation, or add working
spotlights, I cannot for the life of me find out how to change a simple polygon’s COLOUR.
But, despite the steep learning curve, both these applications are far better suited to the work I’ll be doing for say, the Dublin Exhibition Project, than something like SketchUp could ever be. And, as both Caoimhe and myself are proud Apple advocates, we’ve decided to learn both programs in tandem – using Maya as our base program and hub where we’ll do the majority of our work and render our final model, and using 3Ds Max for individual components when the need arises.
So, yeah, it may be completely daunting at the moment, but there’s still seven weeks ahead, and today has only been dipping a toe into the waters of everything that these programs can do. Trial and error works wonders, and hey, maybe by tomorrow that torus on my screen will be purple.