1/5/17…On the left is a JPG of a wall section of TBL,on the right a model of TBL by using the material editor applied a bit map of the JPG as well as bump and displacement modifiers. This took some time, and a lot as the blog states trial and error. There were plenty of occasions when the tower looked like a bear with the modifiers creating fur like substance on the tower. We were not too particular about using ID for the textures especially on the inside as the rooms with textured interiors will be added later. It was hard to find a happy medium,a model with sufficient quality and yet quick rendering time,I don’t think we did too badly on to the windows…….