This morning I imported the extension cottage into the scene of my main cottage and aligned them together. I also created a flat plane which will be directly underneath the two cottages. This will be the ground that circumnavigates the tower and two cottages. This plain will eventually encompass garden walls/gates and shrubbery which are present in the grounds of the original buildings. The screenshot below illustrates the two finished cottages sitting on a green plain. Tomorrow I will meet my colleagues Maria and Gavin and import the models that I created into Gavin’s scene which includes the tower which is the center piece of our project. This will include a list of the layers I created which you can see below. We will amalgamate all the models into one scene and eradicate any errors that may be present.
I am confident that my colleagues and I can manage to submit our 3-D project on time tomorrow. I also hope that we have managed to portray the special essence and beauty of these wonderful buildings and their surroundings.
I think over the course of the last few days, the biggest problems I have faced has been the application of materials. The geometry has also been challenging but I have always managed to find a way around a problem. For example, closing a gap, you can choose polygon and select the bridge tab or use the cap holes modifier. But the application of materials can leave one heartbroken. I watched some tutorials and I tried applying IDs through the multi-sub objects tab, but this would not work with bitmaps, or if it does, I could not find a way around it. So I went onto a forum and discovered that if you select polygons on the object you want to apply the bitmap image to, then you go to the modifier list and UVW map it. Next step is to go to the utilities button and press the collapse selected tab and this will bake the material onto the object for you. This worked very well for me and now I am making a lot of progress.
Today, I have started building the extension at the back of the main cottage at Thoor Ballylee. As you can see from the screenshot below, I have built the frame of the cottage 2 1.6 x 8 x 2.39 meters. I
coloured the 2/3 of one side of the cottage red to outline where I have to join the main cottage on to it, as seen in the screenshot to the right hand side. This will make life easier when I am bringing the two cottages together. I then began making the windows out in the same system as the main cottage. I chose edges, and then highlighted the top edge and bottom edge and pressed connect. I then had to input the amount of vertical connections I wanted; this was dependent on the amount of windows and border
surroundings I had planned to put in. This can be seen on the screenshot to the left. When I had all the windows and doors completed. I extruded window sills outward and extruded the door frames inward as seen in the screenshot below. I think the result is pretty good, and I am starting to get faster the more time that I spend on building the
models. The model below has eleven windows and two doors, so it still took quite a bit of time to finish this particular part. I started making the roof and chimney stack/pot next. I was lucky because everything went well and it was error free. Now with the geometry finished I
then started assigning the stonework to the extension. I followed the same procedure as before. I chose the original photograph of the stonework from Thoor Ballylee and applied it on to the selected polygons. Then I went into the modifiers and UVW mapped it and using the gizmo, I scaled the size of the brickwork down to a suitable size. Below is the screenshot that shows the finished brickwork and roof. The next task I have to do is apply the slate to the roof and
bitmap images to the doors and windows, and unfreeze the chimney stack and pot. Tomorrow I will amalgamate the two cottages together and fix any misalignment that may be visible. I will also arrange all my images and textures into my project folder in relation to submitting our project on Monday 12th.
Today I began my morning by working on the model below. I am not entirely happy with the textures on the cottage so I will start by trying to assign a darker thatch onto the roof. Secondly, I have to go into UVW mapping and scale down the pebble-dash texture by using the gizmo, because the texture is out of proportion to the rest of the cottage. Unfortunately, I also have to redo the geometry on all the windows and doors and find appropriate images to use in relation to
texture. Hopefully after doing it once already, I will be a bit faster this time around. I am also saving my working regularly in four different locations to avoid my previous mistake. I also made a huge mistake in scaling the house instead of zooming in and out. I had to resize the cottage using the snap-toggle and measuring tape to make sure the cottage was 15 x 5 x 2.87 meters in size. I only realised this after trying to make the first door and window.
I tried to alter the existing thatch to make it more voluminous and to try and make the thatch darker without deleting it. I feel it is important to show my failures as well as my victories in 3ds Max. The picture below shows the hilarity of my efforts. I realise now that the hair and fur modifier does not enhance a thatched roof in any way, shape or form. Practice makes perfect as the saying goes! The best way to learn, is by making mistakes whilst practicing.
I decided to swap the thatch in the screenshot to the left to a picture of the real thing, and it saved me a lot of time and effort. I finished the doors and windows and applied the bitmap images of the real door/windows to the selected polygons. I also had a fail
trying to assign the bitmap images to the doors and windows which
you can see in the screenshot on the right hand side. The model was starting to look nice and I just had to add a material to the window sills to complete it. The thatch and pebble-dash looked pretty close to the original cottage. I just had to adjust the bitmap images on the doors and unfreeze the chimney stack and pot. By the end of
the night I had put the finishing touches to the window sills and fixed minor errors that were visible to the eye. I finished up by saving four copies of it. The screenshot below shows the 3-D model of Thoor Ballylee which is in the final stages of completion.