Seamus and I had another exciting weekend with 3ds Max! We saw again the pillar and tried to create the arch. We improved the previous version of the pillar as you can see below:
We created the main body of the pillar from the beginning, creating again cylinders and putting together such as described in the previous post. We group them and created six copies, three for the base and three for the pillar cap. Following that, we rescaled the three parts of the base according to the picture below:
We attached them together and used the Smooth modifier through Exporting in Editable Poly→Command Panel→Modifier List→Smooth. We followed the same procedure for the pillar cap, but we applied an extra modifier which is the Melt, to give an extra sense of smoothness, following the same steps that are described above, picking the Melt modifier from the list, and adjusting the amount of melting.
In the end, we connected all of the three parts together, main body, base, and pillar cap, having a whole pillar.
After that, we moved on the arches design. An example of our tries is presenting below:
At first, we tried to create lines, following the plans that have, through Command Panel→Splines→Lines. We did that with three different ways, lines with corners, lines with smooth and semicircles, but we have not decided yet which will be the best way.