Redefining Fore: A 3D Reconstruction Project

As part of the course AFF 625: 3D Modelling, Analysis and Interpretation of Three-dimensional Spaces all students are participating in a 3d reconstruction project. The subject of the reconstruction is open and students work in pairs. Seamus Callagy  and I are working together on the project: Redefining Fore: A 3D Reconstruction Project in which the Fore fore abbey2Abbey, a tourist site in Ireland, will be reconstructed. The Village of Fore, in Co. Westmeath is dominated by the imposing ruins of a large Benedictine Abbey. Fore is on the cusp of a major heritage-based development plan with a view to massively increasing current tourist numbers. In addition, Fore is a living village, not just a heritage site and its people are proud of the connection that exists with their historical past and it is important that they remain an fore abbeyintegral part of the developments. We believe that this reconstruction will greater connect the modern community at Fore, with their heritage by bringing a strong visual asset to their current audiovisual offering.

We have travelled to the location and spoken with members of the community, including Cllr. Una D’Arcy and members of the Community Development team who are very happy that the project will go ahead. We have also spoken with several members of the community who have volunteered to assist with the reconstruction project.

But now let’s move on to the more practical part of the project. We have started working with 3ds Max 2017 software. Initially, we imported the architectural floor plan of the Abbey in the perspective viewport as a bitmap through Material Editor→choose the first slot→Diffuse→Material/Map Browser→click on the Bitmap→Select Bitmap Image File→select the image that we need (check the statistics at a low ebb of the window, for future imply objects)→Open the image→PSD Input Options→Ok. The image of the plan is applied on the Material Editor on the first slot. After that, we went to the Top viewport and create a plane from the Command Panel and the Standard Primitives Objects. We changed the parameters of the plane according to the statistics numbers (see below) and select Smooth+Highlights from the top of the viewport. We apply the map on the viewport by drag and drop and click on the View Standard Map in Viewport from the from the Material Editor panel. So, the plan was showed on the viewports.

The next step is to create lines according to the plan. So, we picked Splines→ Shapes→Lines from the Command Panel and start to create our lines following the lines of the plan.

Screen Shot 2017-04-08 at 17.29.42

When we finished this new scheme, converted it in Editable Spline, pick the vertices and tried to move them as close as possible to the original lines with right click→Corner→pick one vertex→Move and move each one close to the original. From the Perspective View and having selected the spline went to Modifier List→Extrude and extruded the spline.

Screen Shot 2017-04-08 at 17.09.37

That’s all from our first try to create the “3d Fore”!

We will try to impress you more in the next blog post!