Rebuilding Woodstock – Reflections and the Finished Product!

This is the final blog in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Finishing the Project

After what seems like a lot of trial and error, we are finally finished with rebuilding Woodstock. The project itself took a long time, both in terms of trying to create the model itself, but also the sheer amount of knowledge, experience, and practice required when building a model in 3DS Max. As I explained in my previous post, hindsight is a great thing once you learn how to model a few things in 3DS Max. Taking the time to watch relevant material to try to solve a problem is essential to the process, and if you have enough time to do so and effectively practice before creating anything, I would encourage anyone to do so.

Continue reading Rebuilding Woodstock – Reflections and the Finished Product!

Rebuilding Woodstock – Materials, Lighting, and Finishing Construction (AFF-604A)

This is part five in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Update on the Project

At this point of the project, we have had our fair share of trials and tribulations with 3DS Max. On the one hand, it’s an extremely powerful piece of software that can build incredible things, however I feel that the amount of time it takes to actually produce a working model requires a lot more time and effort than one can assume going into a project such as this. We’ve constantly been mentioning how we could have done things better in hindsight or joking about how quickly we could model certain aspects if we were to do it again. I think we were right too, but this is more to do with actually practicing and making time to watch tutorial after tutorial after tutorial until you get a technique correct. One thing that surprised me is that myself and John might think of two completely different ways to get the same job done in the software, which I think shows the breadth of creativity that the software can afford someone.

Continue reading Rebuilding Woodstock – Materials, Lighting, and Finishing Construction (AFF-604A)

Rebuilding Woodstock – The Trouble with Windows (AFF-604A)

This is part four in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

For all of the time and effort that 3DS Max demands with regard to its steep learning curve, there is one element of the entire construction process that has caused the most problems for us in 3DS Max (as well as the most frustration), which has undoubtedly been the construction of windows. Creating the window frames themselves wasn’t too difficult, we were able to model them by creating small boxes and aligning them to suit the photographs. This was done in much the same way as the roofs and chimneys; we first got the desired dimensions and converted the boxes to editable polys. Following this, we drew and connected vertices before deleting selected polygons as required until we had the correct shapes. It was only a matter then of aligning the boxes into the correct shapes.

Continue reading Rebuilding Woodstock – The Trouble with Windows (AFF-604A)

Rebuilding Woodstock – Creating the Roofs and Chimneys (AFF-604A)

This is part three in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Issues with Geometry

Now that we had completed our foundations completed on the house, so to speak, we began working on the roofs of the house. This proved more tricky than building the walls, as the walls had only required the building of the general wall shapes and setting the parameters we wanted.

Creating layers in 3DS Max becomes more and more essential to the process.
Creating layers in 3DS Max becomes more and more essential to the process.

Continue reading Rebuilding Woodstock – Creating the Roofs and Chimneys (AFF-604A)

Creating & Curating an Online Exhibition (AFF-611A)

As part of the MA in Digital Humanities program, I have been tasked with undertaking a practicum at the Contemporary Music Centre. The goal of this practicum is get get first-hand experience at a cultural institution with the aim of producing a Digital Humanities project. Continue reading Creating & Curating an Online Exhibition (AFF-611A)

The Future of the World-Wide-Web (AFF-604A)

world-wide-web-25-years-super

This blog post is a continuation of a previous post regarding Data Standardisation, which can be found here

In my previous post on data standardisation, I explored the ins and outs of linked data and how searching the web can be improved via the implementation of Linked Data concepts and online search resources such as DBpedia. The applications of such constructs are indeed manifold, and the recognition of their usefulness is evidenced in their evolution. Continue reading The Future of the World-Wide-Web (AFF-604A)

Data Standardisation (AFF-604A)

ignored-links-whiteboardThe pervasiveness of the internet into everyday life is becoming more and more inherent as the looming information takeover grows evermore vast. This is evidenced by the mere task of retrieving data is made possible by having access to almost the entire wealth of human knowledge sitting in your pocket. Having an immense wealth of data means nothing however if there is no way through which a computer can identify, select, or relate any of it. Continue reading Data Standardisation (AFF-604A)

The Power of the Image: The London Charter (AFF-622)

This blog post is the fourth in a series, The Power of the Image, click here for part 3.

Throughout this series, I have investigated some of the aesthetic, theoretical, and practical implications surrounding Digital Heritage; photorealism, non-photorealistic rendering (NPR), objectivity, authenticity, and reconstruction are all points of interest surrounding the field. However, with such issues constantly being discussed and argued across the community, consensus in some form or another is an issue one needs to consider. Continue reading The Power of the Image: The London Charter (AFF-622)

The Power of the Image: Objectivity, Authenticity, and Reconstruction (AFF-622)

This blog post is the third in a series, click here for part 2.

 In my previous two posts from this series, I explored some of the pros and cons of photorealism and non-photorealism. I’ve come to realise that critically thinking about the ‘correct’ application of a visual aesthetic is at once both subjective and objective; it would appear that using photorealistic or NPR techniques in digital heritage is dependant on a plethora of factors, though it usually seems to either come down to the task at hand or purely the desired visual aesthetic of a certain technique relative to that particular task. Continue reading The Power of the Image: Objectivity, Authenticity, and Reconstruction (AFF-622)

Designing and Releasing a Podcast: Outreach Activity (AFF606b)

This blog post talks about a project relating to the Letters of 1916 project. To read my last post on the project, click here

As one of our assignments for Digital Scholarly Editing, we were tasked with designing and implementing an outreach activity with the members of the Letters of 1916 team for the project. After thinking about the possibilities of what a successful method of outreach could be, I decided that digital outreach via some sort of web-based platform could perhaps achieve an outreach that went beyond the analogous kind procured from localised events. Continue reading Designing and Releasing a Podcast: Outreach Activity (AFF606b)