This is part five in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.
Update on the Project
At this point of the project, we have had our fair share of trials and tribulations with 3DS Max. On the one hand, it’s an extremely powerful piece of software that can build incredible things, however I feel that the amount of time it takes to actually produce a working model requires a lot more time and effort than one can assume going into a project such as this. We’ve constantly been mentioning how we could have done things better in hindsight or joking about how quickly we could model certain aspects if we were to do it again. I think we were right too, but this is more to do with actually practicing and making time to watch tutorial after tutorial after tutorial until you get a technique correct. One thing that surprised me is that myself and John might think of two completely different ways to get the same job done in the software, which I think shows the breadth of creativity that the software can afford someone.
Continue reading Rebuilding Woodstock – Materials, Lighting, and Finishing Construction (AFF-604A)
This is part two in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.
Having acquired the plans for Woodstock, we set about trying to figure out how best to adapt these plans for our model. We quickly realised that although the post-fire compensation plans were adequate with regard to informing us on how the house was supposed to look, they only really had one real measurement on them, which was in feet. Continue reading Rebuilding Woodstock – Scaling and Building Walls (AFF-604A)
As part of our Modelling Humanities Data module, we have been tasked with learning to use 3DS Max with the aim of modelling a place or artefact that no longer exists. My classmate John and I decided early on that, being novices with the software, it would be a good idea to work together as a team to complete the assignment as well as learn the basics of the software. Continue reading Rebuilding Woodstock – Choosing A Project (AFF-604A)
As part of the MA in Digital Humanities program, I have been tasked with undertaking a practicum at the Contemporary Music Centre. The goal of this practicum is get get first-hand experience at a cultural institution with the aim of producing a Digital Humanities project. Continue reading Creating & Curating an Online Exhibition (AFF-611A)
The pervasiveness of the internet into everyday life is becoming more and more inherent as the looming information takeover grows evermore vast. This is evidenced by the mere task of retrieving data is made possible by having access to almost the entire wealth of human knowledge sitting in your pocket. Having an immense wealth of data means nothing however if there is no way through which a computer can identify, select, or relate any of it. Continue reading Data Standardisation (AFF-604A)
This blog post is the fourth in a series, The Power of the Image, click here for part 3.
Throughout this series, I have investigated some of the aesthetic, theoretical, and practical implications surrounding Digital Heritage; photorealism, non-photorealistic rendering (NPR), objectivity, authenticity, and reconstruction are all points of interest surrounding the field. However, with such issues constantly being discussed and argued across the community, consensus in some form or another is an issue one needs to consider. Continue reading The Power of the Image: The London Charter (AFF-622)
This blog post is the third in a series, click here for part 2.
In my previous two posts from this series, I explored some of the pros and cons of photorealism and non-photorealism. I’ve come to realise that critically thinking about the ‘correct’ application of a visual aesthetic is at once both subjective and objective; it would appear that using photorealistic or NPR techniques in digital heritage is dependant on a plethora of factors, though it usually seems to either come down to the task at hand or purely the desired visual aesthetic of a certain technique relative to that particular task. Continue reading The Power of the Image: Objectivity, Authenticity, and Reconstruction (AFF-622)
This blog post talks about a project relating to the Letters of 1916 project. To read my last post on the project, click here.
As one of our assignments for Digital Scholarly Editing, we were tasked with designing and implementing an outreach activity with the members of the Letters of 1916 team for the project. After thinking about the possibilities of what a successful method of outreach could be, I decided that digital outreach via some sort of web-based platform could perhaps achieve an outreach that went beyond the analogous kind procured from localised events. Continue reading Designing and Releasing a Podcast: Outreach Activity (AFF606b)
This blog post is the last in a series and will be brief, detailing the concluding stages and thoughts regarding the group assignment. Part 1, Part 2, Part 3.
Having created our 3D models in PhotoScan, we were able to export the OBJ and STL files. Using these, we were able to send the STL files to the library and have our 3D models printed out using a 3D printer. It was very satisfying to see our hard work pay off by having the 3D models available for our presentation and was a nice conclusion to our hard work. Continue reading Group Assignment Part 4: Finishing the Project & Final Thoughts (AFF-622)
This blog is the third in a series, with the first being available here, and the second can be found here.
Technology 3: Photogrammetry
As mentioned in my first blog in this series, we decided as a group that the best way to accurately capture and record the three figurines was to use the method of Photogrammetry. Photogrammetry is a means by which we can make measurements from photographs and recover the exact positioning of surface points on an object. Using photogrammetry, we were able to create photorealistic 3D models of each of the figurines using Agisoft Photoscan. Similar to the RTI method outlined in my last post, there are two stages to creating each of the models; capturing and post-capture processing. For the team, although this was undoubtedly the most laborious method of recording, the results were impressive. Continue reading Group Assignment Part 3: The Figurines (AFF-622)