Rebuilding Woodstock – Reflections and the Finished Product!

This is the final blog in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Finishing the Project

After what seems like a lot of trial and error, we are finally finished with rebuilding Woodstock. The project itself took a long time, both in terms of trying to create the model itself, but also the sheer amount of knowledge, experience, and practice required when building a model in 3DS Max. As I explained in my previous post, hindsight is a great thing once you learn how to model a few things in 3DS Max. Taking the time to watch relevant material to try to solve a problem is essential to the process, and if you have enough time to do so and effectively practice before creating anything, I would encourage anyone to do so.

Continue reading Rebuilding Woodstock – Reflections and the Finished Product!

Rebuilding Woodstock – Materials, Lighting, and Finishing Construction (AFF-604A)

This is part five in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Update on the Project

At this point of the project, we have had our fair share of trials and tribulations with 3DS Max. On the one hand, it’s an extremely powerful piece of software that can build incredible things, however I feel that the amount of time it takes to actually produce a working model requires a lot more time and effort than one can assume going into a project such as this. We’ve constantly been mentioning how we could have done things better in hindsight or joking about how quickly we could model certain aspects if we were to do it again. I think we were right too, but this is more to do with actually practicing and making time to watch tutorial after tutorial after tutorial until you get a technique correct. One thing that surprised me is that myself and John might think of two completely different ways to get the same job done in the software, which I think shows the breadth of creativity that the software can afford someone.

Continue reading Rebuilding Woodstock – Materials, Lighting, and Finishing Construction (AFF-604A)

Rebuilding Woodstock – The Trouble with Windows (AFF-604A)

This is part four in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

For all of the time and effort that 3DS Max demands with regard to its steep learning curve, there is one element of the entire construction process that has caused the most problems for us in 3DS Max (as well as the most frustration), which has undoubtedly been the construction of windows. Creating the window frames themselves wasn’t too difficult, we were able to model them by creating small boxes and aligning them to suit the photographs. This was done in much the same way as the roofs and chimneys; we first got the desired dimensions and converted the boxes to editable polys. Following this, we drew and connected vertices before deleting selected polygons as required until we had the correct shapes. It was only a matter then of aligning the boxes into the correct shapes.

Continue reading Rebuilding Woodstock – The Trouble with Windows (AFF-604A)

Rebuilding Woodstock – Creating the Roofs and Chimneys (AFF-604A)

This is part three in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Issues with Geometry

Now that we had completed our foundations completed on the house, so to speak, we began working on the roofs of the house. This proved more tricky than building the walls, as the walls had only required the building of the general wall shapes and setting the parameters we wanted.

Creating layers in 3DS Max becomes more and more essential to the process.
Creating layers in 3DS Max becomes more and more essential to the process.

Continue reading Rebuilding Woodstock – Creating the Roofs and Chimneys (AFF-604A)

Rebuilding Woodstock – Scaling and Building Walls (AFF-604A)

This is part two in a series documenting John Chambers’ and my modelling of Woodstock House, as part of our Modelling Humanities Data Module. Please go to John’s blog here to see more.

Having acquired the plans for Woodstock, we set about trying to figure out how best to adapt these plans for our model. We quickly realised that although the post-fire compensation plans were adequate with regard to informing us on how the house was supposed to look, they only really had one real measurement on them, which was in feet. Continue reading Rebuilding Woodstock – Scaling and Building Walls (AFF-604A)

Creating and Curating an Online Exhibition – Part 2 (AFF-611A)

This is part 2 of a two-part blog for my MA in Digital Humanities practicum. For part one, please click here.

In my previous post I outlined some of the steps that I had taken at the beginning of my practicum. This blog post will serve as a means of describing some of the issues that have arisen in the weeks since that blog post and how I have resolved them. It will also include some of the surprising successes and realizations I have gained as a result of dealing with the aforementioned issues. Continue reading Creating and Curating an Online Exhibition – Part 2 (AFF-611A)

Creating & Curating an Online Exhibition (AFF-611A)

As part of the MA in Digital Humanities program, I have been tasked with undertaking a practicum at the Contemporary Music Centre. The goal of this practicum is get get first-hand experience at a cultural institution with the aim of producing a Digital Humanities project. Continue reading Creating & Curating an Online Exhibition (AFF-611A)

The Future of the World-Wide-Web (AFF-604A)

world-wide-web-25-years-super

This blog post is a continuation of a previous post regarding Data Standardisation, which can be found here

In my previous post on data standardisation, I explored the ins and outs of linked data and how searching the web can be improved via the implementation of Linked Data concepts and online search resources such as DBpedia. The applications of such constructs are indeed manifold, and the recognition of their usefulness is evidenced in their evolution. Continue reading The Future of the World-Wide-Web (AFF-604A)

The Power of the Image: The London Charter (AFF-622)

This blog post is the fourth in a series, The Power of the Image, click here for part 3.

Throughout this series, I have investigated some of the aesthetic, theoretical, and practical implications surrounding Digital Heritage; photorealism, non-photorealistic rendering (NPR), objectivity, authenticity, and reconstruction are all points of interest surrounding the field. However, with such issues constantly being discussed and argued across the community, consensus in some form or another is an issue one needs to consider. Continue reading The Power of the Image: The London Charter (AFF-622)

Group Assignment Part 4: Finishing the Project & Final Thoughts (AFF-622)

This blog post is the last in a series and will be brief, detailing the concluding stages and thoughts regarding the group assignment. Part 1, Part 2, Part 3.

Having created our 3D models in PhotoScan, we were able to export the OBJ and STL files. Using these, we were able to send the STL files to the library and have our 3D models printed out using a 3D printer. It was very satisfying to see our hard work pay off by having the 3D models available for our presentation and was a nice conclusion to our hard work. Continue reading Group Assignment Part 4: Finishing the Project & Final Thoughts (AFF-622)