Post 5: 3DM – Rationale for the Case Study and Experienced Challenges

In the last post related to the the AFF621: 3D computer modeling assignment, I discussed how the remaining features of early monastic settlements and graveyards are of great archaeological interest, and of historical importance. Thus, it makes sense to allow for new insights on the arrival and development of Christianity in Ireland, but also to use new technologies and tools to create models and simulations of past existences from material evidence and visible … Continue reading

Post 4: 3DM – Introduction to the Case Study

Plate12_3_1

The last post discussed some of the issues and challenges with 3D computer modeling in the cultural heritage sector which have emerged over the last two decades. In this post, I will introduce my case study for the AFF621: 3D computer modeling assignment. Students were given three contexts to base a case study, and I have chosen the following context: Research Context: A team of cultural heritage specialists has asked me for my contribution … Continue reading

Post 3: 3DM – Issues and Challenges with 3D Computer Modeling in the Cultural Heritage Sector

In continuing on from the last post for the AFF621: 3D computer modeling assignment,  and still with the theme of computer modelling in the cultural heritage sector, this post will look at some of the issues and challenges that have emerged over the last two decades. There are various debates in the use of photorealistic rendering for digital illustrations in archaeology and cultural heritage. One argument claims that photorealism provides … Continue reading

Post 2: 3DM – Introduction to Computer Modeling in the Cultural Heritage Sector

The previous post for the AFF621: 3D computer modeling assignment looked at the emergence of archaeological illustration as we might know it today, and then briefly discussed the concept of reconstruction in the field of archaeology and cultural heritage. It was suggested that, on a whole, archaeological illustration evolved to become a disciplined area with rules of draughtsmanship, and a concern for legitimacy, context and audience. However, it was noted that the use … Continue reading

Post 1: 3DM – Introduction to Illustration and Reconstruction in Cultural Heritage

The following post is part of a series of posts for the AFF621: 3D computer modeling assignment for the Remaking the Physical module in the MA for Digital Humanities (NUIM). As discussed in the introductory post, students were asked to compile a series of blogs to discuss their project and also the issues involved in the production of three-dimensional computer (3D) models for cultural heritage projects. The use of 3D computer models for cultural … Continue reading

AFF621: Remaking the Physical – 3D Modeling Assignment: Introduction

As part of the AFF621: Remaking the Physical module in the MA for Digital Humanities (NUIM), students were assigned to do a three-dimensional computer (3D) modelling exercise for the purpose of evaluating their understandings of the methodologies and issues involved in the production of 3D computer models for cultural heritage projects, and to practice their skills by producing a 3D model, the topic was open. As part of this, students were requested to compile a … Continue reading

The First Aerial Survey of the Twenty Six Counties

Crawford -forgotten fields taken by the camera

  In an earlier post, I mentioned that I was undergoing an internship with the Irish Military Archive (IMA) to gain practical experience on an active Digital Humanities (DH) project. The DH project I am engaged with involves the development of a web-based resource for making available the Air Corps Aerial Photographs and Vertical Negative collections online. The vertical negatives are aerial photographs of Ireland taken by the Irish Aer Corps from the 1930s to the 1980s, … Continue reading