Post 2: 3DM – Introduction to Computer Modeling in the Cultural Heritage Sector

The previous post for the AFF621: 3D computer modeling assignment looked at the emergence of archaeological illustration as we might know it today, and then briefly discussed the concept of reconstruction in the field of archaeology and cultural heritage. It was suggested that, on a whole, archaeological illustration evolved to become a disciplined area with rules of draughtsmanship, and a concern for legitimacy, context and audience. However, it was noted that the use … Continue reading

Post 1: 3DM – Introduction to Illustration and Reconstruction in Cultural Heritage

The following post is part of a series of posts for the AFF621: 3D computer modeling assignment for the Remaking the Physical module in the MA for Digital Humanities (NUIM). As discussed in the introductory post, students were asked to compile a series of blogs to discuss their project and also the issues involved in the production of three-dimensional computer (3D) models for cultural heritage projects. The use of 3D computer models for cultural … Continue reading

AFF621: Remaking the Physical – 3D Modeling Assignment: Introduction

As part of the AFF621: Remaking the Physical module in the MA for Digital Humanities (NUIM), students were assigned to do a three-dimensional computer (3D) modelling exercise for the purpose of evaluating their understandings of the methodologies and issues involved in the production of 3D computer models for cultural heritage projects, and to practice their skills by producing a 3D model, the topic was open. As part of this, students were requested to compile a … Continue reading