Post 5: 3DM – Rationale for the Case Study and Experienced Challenges

In the last post related to the the AFF621: 3D computer modeling assignment, I discussed how the remaining features of early monastic settlements and graveyards are of great archaeological interest, and of historical importance. Thus, it makes sense to allow for new insights on the arrival and development of Christianity in Ireland, but also to use new technologies and tools to create models and simulations of past existences from material evidence and visible … Continue reading

Post 3: 3DM – Issues and Challenges with 3D Computer Modeling in the Cultural Heritage Sector

In continuing on from the last post for the AFF621: 3D computer modeling assignment,  and still with the theme of computer modelling in the cultural heritage sector, this post will look at some of the issues and challenges that have emerged over the last two decades. There are various debates in the use of photorealistic rendering for digital illustrations in archaeology and cultural heritage. One argument claims that photorealism provides … Continue reading

Post 2: 3DM – Introduction to Computer Modeling in the Cultural Heritage Sector

The previous post for the AFF621: 3D computer modeling assignment looked at the emergence of archaeological illustration as we might know it today, and then briefly discussed the concept of reconstruction in the field of archaeology and cultural heritage. It was suggested that, on a whole, archaeological illustration evolved to become a disciplined area with rules of draughtsmanship, and a concern for legitimacy, context and audience. However, it was noted that the use … Continue reading