Modeling Maynooth Castle Part 7 – The Final Product

The castle is finally complete! Since the last post, I’ve added some trees to the scene and cleaned up the last of the materials.  Unfortunately, exporting the scene into sketch fab is not quite as successful as the rendered version in the 3DS Max.  For some reason, the materials used on the roofs of the various buildings do not export and neither do the materials for the trees.  However, I think its important to be able to move the model around, so I’ve decided to include the sketch fab version, even though it only looks partially complete.

The Real Final Product

The real product looks pretty good when rendered in 3DS Max.  I’ve included a number of screenshots from the rendered version below.  Hopefully, these will give you an idea of what the final product looks like in 3DS Max.

Front of Castle

Front of Castle

East Side of Castle

East Side of Castle

Back of castle. Note shadows from sunlight (which is behind castle)

Back of castle. Note shadows from sunlight (which is behind castle)

West side of castle

West side of castle

The Sketch Fab Version

Below is the version that exported to sketch fab. While this is the more “interactive” model, sadly the export process from 3DS Max doesn’t seem to play well with textures that are embedded in 3DS Max. So you can see that both the trees and the roofs of the buildings (both of which are 3DS Max built-in materials as opposed to custom materials) don’t export into sketch fab. This is unfortunately because it doesn’t give the full picture of the model, but this version does give you something to play around with.

UPDATE

I tried adding custom materials to the roofs and the foundation of the keep outset building in order to get those to render. While I don’t like the final output in 3DS Max as much as the original (and thus for the sake of the project, I’m keeping the original in tact), it does look a little bit better in sketch fab since those areas now have exported materials. I’ve included this new sketch fab version below.

Modeling Maynooth Castle Part 6 – The Story

One of the things I thought that might be interesting in discussing the creation of the model is to show a sort of breakdown of how the model was built.  So I’ve taken screenshots from 3DS Max (the software I used to create the model), that shows the model as it moved through various stages of creation.

 

Building the Walls

Building the Walls

Adding the South Gate

Adding the South Gate

Adding the bend in the south wall

Adding the bend in the south wall

Adding buildings and bend in west wall

Adding buildings and bend in west wall

Creating the chapel and the north wall bend

Creating the chapel and the north wall bend

Starting the Keep

Starting the Keep

Refining the Keep

Refining the Keep

Adding More Detail to the Keep

Adding More Detail to the Keep

Further Refinements to the Keep

Further Refinements to the Keep

Adding Details to the West Buildings

Adding Details to the East Buildings

More East Building Detail

More East Building Detail

Finishing the East Buildings

Finishing the East Buildings

Once the modelling was complete, materials needed to be added to each object. This is where a lot of experimentation kicked in. In the two images below, you can see my first attempt at adding materials. While the roof material looks ok, you can see that the stone on the buildings isn’t right. Rather than looking like multiple stones forming the building, it looks like each building was carved from a single stone, which is obviously not right.

Distant view of first attempt at materials

Distant view of first attempt at materials

Close up view of first attempt at materials.

Close up view of first attempt at materials.

As I continued to experiment, I started adding some general nature (such as grass) to the scene. You can also see in the close up view that the walls of the buildings now look like individual stones; however the material on the walls looks very displaced so that needed some additional tweaking.

Scene with grass and better building material

Scene with grass and better building material

Close up of building showing better stone work.  Note poor material on wall.

Close up of building showing better stone work. Note poor material on wall.

Finally, I added a hair and fur modifier to the grass to give it a more life-like look and feel. I also cleaned up the material on the walls to make it more uniform.

More realistic grass and uniform stone material

More realistic grass and uniform stone material

Close up showing more realistic grass and stone material

Close up showing more realistic grass and stone material

Coming Up Next . . .

Up next is the final post regarding modeling maynooth castle. This post will show screenshots of the final rendering as well as a working 3D model.