For my final project for AFF621 – Remaking the Physical, I was tasked with creating a 3D model of a cultural heritage object. After considerable deliberation, I selected Maynooth Castle, which is a castle that once stood in the heart of Maynooth and was a major seat of power in Ireland from its construction in the latter part of the 12th century until its seige and destruction in 1534. I selected it for two primary reasons: my love of ruined castles and the lack of information showing what the castle likely looked like during the height of its power, prior to its destruction.
Over the course of several blogs, I will recount the steps I have taken to produce the model and what trials and tribulations I have endured. This is my first forray into creating 3D models, and while I’m excited to see the final output, I must admit to some trepidation regarding the scope and ambition of my project. But I have always risen to a challenge, and this time is no different. Hopefully, my efforts will be met with success, and by documenting my process and trials as I go, hopefully not only will I learn something from the experience, but so, too, will my readers.
Researching the Castle
The castle itself was originally built in the latter part of the 11th century and was a seat of power for the Fitzgerald family. While I will save much of the formal history of the castle for my official report, I will note that the castle stood as a whole for nearly 300 years. It fell in 1534 after a 10-day seige by the British, thanks to the rebellion of Thomas Fitzgerald, 10th Earl of Kildare. While the castle was restored in 1630, it was destroyed again in the 1640s during the Irish Confederate Wars. Since then, the castle has remained in ruins and is now run as a cultural heritage site by the State. It is open during the summer months for tours.
Unfortunately, due to the age of the castle, not much information remains regarding what it may have looked like during the height of its power, so most of my model is based on speculation of architects and other historians much more qualified than I. I will be building my model based on their work, and my report will detail those sources in depth.
Some of the information I received was from some older documents stored in the special collections area of the Maynooth University library. These included a map of County Kildare (which had a lovely write-up regarding the history of the castle), as well as some hand-drawn images of the castle ruins at the time of publication in 1783. Additionally, the library was also able to provide me with a development plan that was created for the Office of Public Works in the mid 1990s that included some architectural plans that were drawn up during the castle’s first reconstruction in 1630. Additionally, this document also contained some speculation from the architects creating the development plan as to what the castle may have looked like in the 15th-16th century prior to its fall.
Looking at the Models
Another source of information was the model housed within the castle. When Maynooth Castle was converted into a cultural heritage site, a scale replica of what the castle likely looked like was created. This scale model is housed within the keep (which serves as a type of museum for the castle itself). Catherine O’Connor, the supervisor of the site, was gracious enough to provide me with early access to the castle keep (which is currently closed for the season) so that I could photograph the model and take measurements of each of the buildings. This will allow me to construct my 3D model as accurately to this model as possible. Ms. O’Connor was also able to provide me with some additional documents that detailed an archeaological excavation of Maynooth Castle that was conducted in June of 2000. Finally, Ms. O’Connor also provided me with contact information for one of the architects who worked on the development plan. I will be reaching out to him over the next few days in hopes that he can provide me with any further information that may be of use.
The next thing I will begin tackling is the creation of the model itself. I will likely begin by trying to create the outer walls, as well as the keep. I will be doing this from the ground up in 3DS Max. My next post will be written after I have begun tackling some of these aspects and will detail what struggles (and hopefully triumphs) have resulted from this endeavour. Stay tuned . . .